Design systems
Tokens, components, and documentation that scale with the product and engineering.
IC PRODUCT DESIGNER · AI-NATIVE
I design and ship AI products for early-stage teams — from idea to live in days.
0+
YEARS IN DESIGN
6+
YEARS IN PRODUCT
18+
BRANDS & ORGANIZATIONS
Working prototypes I designed and coded end to end — from idea to live product.

Digital Experience for Rethink
A donor wallet prototype that makes impact tangible — balance, giving history, and where support goes.

AI Design Evaluation Toolkit
A Claude-powered evaluation toolkit that scores AI generated designs against the original prompt — aesthetics, usability, and adherence in one pass.
Designed and launched a social-emotional learning app for kids in partnership with Sesame Workshop.

A two-year experimentation project that reframed how Angi thinks about SEM conversion.

Leading the SLAB no-code platform migration — a shared component and token system that let Growth ship experiments without waiting on engineering.

Turning Angi's untapped content into an SEO engine — and a reason for homeowners to stay.
A redesign of an early childhood education app designed for kids ages 2–8.

Translating a brand overhaul into a scalable component system and full site redesign for millions of families.
I design and ship products—usually faster than people expect.
I keep the process lightweight and focused. Rather than spending weeks polishing a deck, I like to turn ideas into something tangible, put it in front of people, and learn from what happens. Early concepts often become usable prototypes in days, helping teams test assumptions and make better decisions sooner.
I use AI throughout the process—not just to generate, but to explore, think, prototype, and evaluate. It helps me consider more directions without losing sight of the people I'm designing for.
And I design for real people, not ideal users. People are distracted, emotional, and rarely paying as much attention as we imagine. When something technically works but feels confusing or frustrating, they notice—and they leave. I care about making products that are intuitive, useful, and genuinely good to use.
I'm most at home in 0→1 work, where the problem is still taking shape and the path forward isn't obvious.
Between New York and Rhode Island. Usually remote. Often elsewhere.
Available for select projects.
Tokens, components, and documentation that scale with the product and engineering.
Research, prototyping, and production loops that pair craft with automation.
From Figma to code—tight polish, accessible patterns, and measurable outcomes.
Want more? Ask me anything.